Title | : | Never use the Unity Animator EVER AGAIN - Full Guide |
Duration | : | 36:27 |
Viewed | : | 7,027 |
Published | : | 21-03-2024 |
Source | : | Youtube |
Tutorial of how to manage animations entirely through script in the Unity game engine! Tired of struggling with the Unity Animator? In this tutorial, I'll show you how to create smooth and efficient animations entirely through scripting, eliminating the need for the Unity Animator once and for all! Say goodbye to clunky animations and hello to smooth, customizable movements in your Unity projects. ** Light Flicker Ultimate ** https://assetstore.unity.com/packages/tools/particles-effects/light-flicker-ultimate-268609 Code used in the video: https://github.com/SmallHedge/AnimatorBrain.git Asset Showcased: LIGHT FLICKER: https://assetstore.unity.com/packages/tools/particles-effects/light-flicker-ultimate-268609 ENVIRONMENT: https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-stylized-fantasy-environment-262345 PLAYER: https://assetstore.unity.com/packages/3d/characters/humanoids/battle-royale-hero-pbr-189511 SOUND FX: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256 FOOTSTEPS: https://assetstore.unity.com/packages/audio/sound-fx/foley/footsteps-essentials-189879 POST PROCESSING: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/sc-post-effects-pack-108753 FULLSCREEN: https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-69534 Support me :) - https://buymeacoffee.com/smallhedgehq Website - https://www.smallhedge.com/ My games - https://small-hedge.itch.io Twitter - https://twitter.com/SmallHedgeHQ Facebook - https://www.facebook.com/SmallHedgeHQ Youtube avatar created by OliGalArt, go check her out! https://ko-fi.com/oligalart/commissions 00:00 what we've done so far 00:50 the new system 01:21 how does it work? 02:19 animation types? 03:39 scene setup 04:57 Light Flicker Ultimate 05:10 animator layers 05:55 starting the journey 06:24 Chapter 1: Animator Brain 06:54 AnimatorBrain ENUM 08:20 AnimatorBrain Variables 11:19 AnimatorBrain Initialize 13:16 AnimatorBrain Methods 13:45 AnimatorBrain Play() 16:59 Chapter 2: Creating a Unit 17:59 default animations 21:02 idle animations 22:57 death animation 24:09 reload animation 25:22 OnExit Script 28:29 cancel animations 31:27 shooting animation 33:01 jumping animations
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